Mermail Atlantean Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Abyssrhine, the Atlantean Spirit
SR Rarity
Abyssrhine, the Atlantean Spirit
SR Rarity
Abyssrhine, the Atlantean Spirit
WATER 3
Abyssrhine, the Atlantean Spirit
  • ATK:

  • 1600

  • DEF:

  • 1600


(This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
SR Rarity
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

SR Rarity
Barrier Statue of the Torrent
SR Rarity
Barrier Statue of the Torrent
SR Rarity
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.



Tag(s):

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Mermail Abysspike
N Rarity
Mermail Abysspike
N Rarity
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

SR Rarity
Mermail Abyssteus
SR Rarity
Mermail Abyssteus
SR Rarity
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

UR Rarity
Mermail Shadow Squad
UR Rarity
Mermail Shadow Squad
UR Rarity
Mermail Shadow Squad
WATER 3
Mermail Shadow Squad
  • ATK:

  • 0

  • DEF:

  • 1900


(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.

SR Rarity
Moulinglacia the Elemental Lord
SR Rarity
Moulinglacia the Elemental Lord
SR Rarity
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Neptabyss, the Atlantean Prince
UR Rarity
Neptabyss, the Atlantean Prince
UR Rarity
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.

R Rarity
Poseidra, the Storming Atlantean
R Rarity
Poseidra, the Storming Atlantean
R Rarity
Poseidra, the Storming Atlantean
WATER 7
Poseidra, the Storming Atlantean
  • ATK:

  • 2800

  • DEF:

  • 1600


While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

UR Rarity
Superancient Deepsea King Coelacanth
UR Rarity
Superancient Deepsea King Coelacanth
UR Rarity
Superancient Deepsea King Coelacanth
WATER 7
Superancient Deepsea King Coelacanth
  • ATK:

  • 2800

  • DEF:

  • 2200


Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Deep Sea Diva
SR Rarity
Deep Sea Diva
SR Rarity
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.

N Rarity
Deep Sea Minstrel
N Rarity
Deep Sea Minstrel
N Rarity
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.

R Rarity
Gluttonous Reptolphin Greethys
R Rarity
Gluttonous Reptolphin Greethys
R Rarity
Gluttonous Reptolphin Greethys
WATER 3
Gluttonous Reptolphin Greethys
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      One for One
      UR Rarity
      One for One
      UR Rarity
      One for One
      Spell Normal
      One for One

        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        Trap Normal
        Dominus Impulse

          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

          Extra Deck

          SR Rarity
          Marincess Coral Anemone
          SR Rarity
          Marincess Coral Anemone
          SR Rarity
          Marincess Coral Anemone
          WATER
          Marincess Coral Anemone
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

          UR Rarity
          Mermail Abyssalacia
          UR Rarity
          Mermail Abyssalacia
          UR Rarity
          Mermail Abyssalacia
          WATER
          Mermail Abyssalacia
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.

          R Rarity
          Mermail King - Neptabyss
          R Rarity
          Mermail King - Neptabyss
          R Rarity
          Mermail King - Neptabyss
          WATER
          Mermail King - Neptabyss
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.

          UR Rarity
          Adamancipator Risen - Dragite
          UR Rarity
          Adamancipator Risen - Dragite
          UR Rarity
          Adamancipator Risen - Dragite
          WATER 8
          Adamancipator Risen - Dragite
          • ATK:

          • 3000

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

          UR Rarity
          Icejade Gymir Aegirine
          UR Rarity
          Icejade Gymir Aegirine
          UR Rarity
          Icejade Gymir Aegirine
          WATER 10
          Icejade Gymir Aegirine
          • ATK:

          • 3000

          • DEF:

          • 1500


          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

          UR Rarity
          Swordsoul Supreme Sovereign - Chengying
          UR Rarity
          Swordsoul Supreme Sovereign - Chengying
          UR Rarity
          Swordsoul Supreme Sovereign - Chengying
          WATER 10
          Swordsoul Supreme Sovereign - Chengying
          • ATK:

          • 3000

          • DEF:

          • 3000


          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

          UR Rarity
          Trishula, Dragon of the Ice Barrier
          UR Rarity
          Trishula, Dragon of the Ice Barrier
          UR Rarity
          Trishula, Dragon of the Ice Barrier
          WATER 9
          Trishula, Dragon of the Ice Barrier
          • ATK:

          • 2700

          • DEF:

          • 2000


          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

          N Rarity
          White Aura Monoceros
          N Rarity
          White Aura Monoceros
          N Rarity
          White Aura Monoceros
          WATER 7
          White Aura Monoceros
          • ATK:

          • 2500

          • DEF:

          • 1500


          1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

          UR Rarity
          Deep Sea Prima Donna
          UR Rarity
          Deep Sea Prima Donna
          UR Rarity
          Deep Sea Prima Donna
          WATER 7
          Deep Sea Prima Donna
          • ATK:

          • 1500

          • DEF:

          • 2700


          1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

          SR Rarity
          Abysstrite, the Atlantean Spirit
          SR Rarity
          Abysstrite, the Atlantean Spirit
          SR Rarity
          Abysstrite, the Atlantean Spirit
          WATER
          Abysstrite, the Atlantean Spirit
          • ATK:

          • 2100

          • DEF:

          • 2800


          2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.

          UR Rarity
          Bahamut Shark
          UR Rarity
          Bahamut Shark
          UR Rarity
          Bahamut Shark
          WATER
          Bahamut Shark
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

          UR Rarity
          LeVirtue Dragon
          UR Rarity
          LeVirtue Dragon
          UR Rarity
          LeVirtue Dragon
          WATER
          LeVirtue Dragon
          • ATK:

          • 2000

          • DEF:

          • 0


          2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

          UR Rarity
          Mermail Abyssgaios
          UR Rarity
          Mermail Abyssgaios
          UR Rarity
          Mermail Abyssgaios
          WATER
          Mermail Abyssgaios
          • ATK:

          • 2800

          • DEF:

          • 1600


          2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

          UR Rarity
          Poseidra Abyss, the Atlantean Dragon Lord
          UR Rarity
          Poseidra Abyss, the Atlantean Dragon Lord
          UR Rarity
          Poseidra Abyss, the Atlantean Dragon Lord
          WATER
          Poseidra Abyss, the Atlantean Dragon Lord
          • ATK:

          • 3000

          • DEF:

          • 1800


          3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.

          Need 29 UR

          UR Rarity
          Maxx "C"2 card
          UR Rarity
          Mermail Shadow Squad3 card
          UR Rarity
          Mulcharmy Fuwalos2 card
          UR Rarity
          Neptabyss, the Atlantean Prince3 card
          UR Rarity
          Nibiru, the Primal Being1 card
          UR Rarity
          Superancient Deepsea King Coelacanth1 card
          UR Rarity
          Mermail Abyssalacia1 card
          UR Rarity
          Adamancipator Risen - Dragite1 card
          UR Rarity
          Icejade Gymir Aegirine1 card
          UR Rarity
          Trishula, Dragon of the Ice Barrier1 card
          UR Rarity
          Deep Sea Prima Donna1 card
          UR Rarity
          Ash Blossom & Joyous Spring3 card
          UR Rarity
          Bahamut Shark1 card
          UR Rarity
          LeVirtue Dragon1 card
          UR Rarity
          Mermail Abyssgaios1 card
          UR Rarity
          Number 4: Stealth Kragen1 card
          UR Rarity
          Poseidra Abyss, the Atlantean Dragon Lord1 card
          UR Rarity
          Called by the Grave1 card
          UR Rarity
          Crossout Designator1 card
          UR Rarity
          Triple Tactics Talent2 card

          Main: 40 Extra: 15

          SR Rarity
          2 cardAbyssrhine, the Atlantean Spirit
          SR Rarity
          2 cardAbyssrhine, the Atlantean Spirit
          Abyssrhine, the Atlantean Spirit
          WATER 3
          Abyssrhine, the Atlantean Spirit
          • ATK:

          • 1600

          • DEF:

          • 1600


          (This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


          SR Rarity
          3 cardAtlantean Dragoons
          SR Rarity
          3 cardAtlantean Dragoons
          Atlantean Dragoons
          WATER 4
          Atlantean Dragoons
          • ATK:

          • 1800

          • DEF:

          • 0


          All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


          SR Rarity
          1 cardAtlantean Heavy Infantry
          SR Rarity
          1 cardAtlantean Heavy Infantry
          Atlantean Heavy Infantry
          WATER 2
          Atlantean Heavy Infantry
          • ATK:

          • 0

          • DEF:

          • 1600


          During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


          SR Rarity
          1 cardBarrier Statue of the Torrent
          SR Rarity
          1 cardBarrier Statue of the Torrent
          Barrier Statue of the Torrent
          WATER 4
          Barrier Statue of the Torrent
          • ATK:

          • 1000

          • DEF:

          • 1000


          Neither player can Special Summon monsters, except WATER monsters.




          Tag(s):

          SR Rarity
          2 cardGameciel, the Sea Turtle Kaiju
          SR Rarity
          2 cardGameciel, the Sea Turtle Kaiju
          Gameciel, the Sea Turtle Kaiju
          WATER 8
          Gameciel, the Sea Turtle Kaiju
          • ATK:

          • 2200

          • DEF:

          • 3000


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


          UR Rarity
          2 cardMaxx "C"
          UR Rarity
          2 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          N Rarity
          3 cardMermail Abysspike
          N Rarity
          3 cardMermail Abysspike
          Mermail Abysspike
          WATER 4
          Mermail Abysspike
          • ATK:

          • 1600

          • DEF:

          • 800


          When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


          SR Rarity
          2 cardMermail Abyssteus
          SR Rarity
          2 cardMermail Abyssteus
          Mermail Abyssteus
          WATER 7
          Mermail Abyssteus
          • ATK:

          • 1700

          • DEF:

          • 2400


          You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


          UR Rarity
          3 cardMermail Shadow Squad
          UR Rarity
          3 cardMermail Shadow Squad
          Mermail Shadow Squad
          WATER 3
          Mermail Shadow Squad
          • ATK:

          • 0

          • DEF:

          • 1900


          (This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


          SR Rarity
          1 cardMoulinglacia the Elemental Lord
          SR Rarity
          1 cardMoulinglacia the Elemental Lord
          Moulinglacia the Elemental Lord
          WATER 8
          Moulinglacia the Elemental Lord
          • ATK:

          • 2800

          • DEF:

          • 2200


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


          UR Rarity
          2 cardMulcharmy Fuwalos
          UR Rarity
          2 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          UR Rarity
          3 cardNeptabyss, the Atlantean Prince
          UR Rarity
          3 cardNeptabyss, the Atlantean Prince
          Neptabyss, the Atlantean Prince
          WATER 1
          Neptabyss, the Atlantean Prince
          • ATK:

          • 800

          • DEF:

          • 0


          You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


          UR Rarity
          1 cardNibiru, the Primal Being
          UR Rarity
          1 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          R Rarity
          3 cardPoseidra, the Storming Atlantean
          R Rarity
          3 cardPoseidra, the Storming Atlantean
          Poseidra, the Storming Atlantean
          WATER 7
          Poseidra, the Storming Atlantean
          • ATK:

          • 2800

          • DEF:

          • 1600


          While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.


          UR Rarity
          1 cardSuperancient Deepsea King Coelacanth
          UR Rarity
          1 cardSuperancient Deepsea King Coelacanth
          Superancient Deepsea King Coelacanth
          WATER 7
          Superancient Deepsea King Coelacanth
          • ATK:

          • 2800

          • DEF:

          • 2200


          Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.


          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          N Rarity
          3 cardDeep Sea Minstrel
          N Rarity
          3 cardDeep Sea Minstrel
          Deep Sea Minstrel
          WATER 3
          Deep Sea Minstrel
          • ATK:

          • 1200

          • DEF:

          • 1500


          You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


          UR Rarity
          1 cardCalled by the Grave
          UR Rarity
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            1 cardCrossout Designator
            UR Rarity
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              2 cardTriple Tactics Talent
              UR Rarity
              2 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                R Rarity
                1 cardAbyss Keeper
                R Rarity
                1 cardAbyss Keeper
                Abyss Keeper
                WATER
                Abyss Keeper
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.


                SR Rarity
                1 cardMarincess Coral Anemone
                SR Rarity
                1 cardMarincess Coral Anemone
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                UR Rarity
                1 cardMermail Abyssalacia
                UR Rarity
                1 cardMermail Abyssalacia
                Mermail Abyssalacia
                WATER
                Mermail Abyssalacia
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


                R Rarity
                1 cardMermail King - Neptabyss
                R Rarity
                1 cardMermail King - Neptabyss
                Mermail King - Neptabyss
                WATER
                Mermail King - Neptabyss
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.


                UR Rarity
                1 cardAdamancipator Risen - Dragite
                UR Rarity
                1 cardAdamancipator Risen - Dragite
                Adamancipator Risen - Dragite
                WATER 8
                Adamancipator Risen - Dragite
                • ATK:

                • 3000

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                UR Rarity
                1 cardIcejade Gymir Aegirine
                UR Rarity
                1 cardIcejade Gymir Aegirine
                Icejade Gymir Aegirine
                WATER 10
                Icejade Gymir Aegirine
                • ATK:

                • 3000

                • DEF:

                • 1500


                1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                UR Rarity
                1 cardTrishula, Dragon of the Ice Barrier
                UR Rarity
                1 cardTrishula, Dragon of the Ice Barrier
                Trishula, Dragon of the Ice Barrier
                WATER 9
                Trishula, Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                SR Rarity
                1 cardCoral Dragon
                SR Rarity
                1 cardCoral Dragon
                Coral Dragon
                WATER 6
                Coral Dragon
                • ATK:

                • 2400

                • DEF:

                • 500


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                UR Rarity
                1 cardDeep Sea Prima Donna
                UR Rarity
                1 cardDeep Sea Prima Donna
                Deep Sea Prima Donna
                WATER 7
                Deep Sea Prima Donna
                • ATK:

                • 1500

                • DEF:

                • 2700


                1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                SR Rarity
                1 cardAbysstrite, the Atlantean Spirit
                SR Rarity
                1 cardAbysstrite, the Atlantean Spirit
                Abysstrite, the Atlantean Spirit
                WATER
                Abysstrite, the Atlantean Spirit
                • ATK:

                • 2100

                • DEF:

                • 2800


                2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.


                UR Rarity
                1 cardBahamut Shark
                UR Rarity
                1 cardBahamut Shark
                Bahamut Shark
                WATER
                Bahamut Shark
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                UR Rarity
                1 cardLeVirtue Dragon
                UR Rarity
                1 cardLeVirtue Dragon
                LeVirtue Dragon
                WATER
                LeVirtue Dragon
                • ATK:

                • 2000

                • DEF:

                • 0


                2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                UR Rarity
                1 cardMermail Abyssgaios
                UR Rarity
                1 cardMermail Abyssgaios
                Mermail Abyssgaios
                WATER
                Mermail Abyssgaios
                • ATK:

                • 2800

                • DEF:

                • 1600


                2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.


                UR Rarity
                1 cardNumber 4: Stealth Kragen
                UR Rarity
                1 cardNumber 4: Stealth Kragen
                Number 4: Stealth Kragen
                WATER
                Number 4: Stealth Kragen
                • ATK:

                • 1900

                • DEF:

                • 1500


                2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                UR Rarity
                1 cardPoseidra Abyss, the Atlantean Dragon Lord
                UR Rarity
                1 cardPoseidra Abyss, the Atlantean Dragon Lord
                Poseidra Abyss, the Atlantean Dragon Lord
                WATER
                Poseidra Abyss, the Atlantean Dragon Lord
                • ATK:

                • 3000

                • DEF:

                • 1800


                3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.


                master-duel
                Mermail Atlantean
                5

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